Responsibilities
- Design and develop applications using MonoGame and C#.
- Build and optimize cross-platform experiences for desktop, mobile, and console.
- Architect game systems: input, rendering, physics, animation, audio.
- Collaborate with product, art, and UX teams to bring ideas to life.
- Optimize performance, memory, and asset management across devices.
Requirements
- 2 to 5 years of experience with MonoGame or XNA-based frameworks.
- Strong knowledge of C#, object-oriented design, and game architecture.
- Experience building and deploying games/apps to multiple platforms.
- Familiarity with shaders, asset pipelines, and game optimization.
- A portfolio or GitHub repo showcasing real-world projects.
- Skills required: MonoGame, C#, Cross-Platform Dev, Game Systems, 2D/3D Optimization, Asset Integration, Agile.
Benefits
- Build next-gen tools that power learning, simulation, and engagement.
- 100% remote, with high ownership and fast execution.
- Culture of experimentation, speed, and real-world impact.
- Shape national-scale platforms across industries.
Location
Remote position.
Category
Software Development